Monthly Archive for November, 2006

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Ben Folds at SUNY G

I haven’t been to a concert since seeing Jurassic 5 at Higher Ground two days before coming back to school. Actually I lie, the Spin Doctors came to our school for Yellowjacket Weekend in the fall, but since I only watched while they played “Two Princes” (their one hit song), I don’t really count it. So I was excited to go see Ben Folds last night in Geneseo, but also a little worried that I wouldn’t be able to handle two hours of his music. There’s only so long I can listen to songs that are overwhelmingly piano without needing a break, Billy Joel being the exception. No need to worry, though, the concert was really awesome. The show was sold out, but we had a really good spot about 20 feet from the stage. The audience was energetic and as Ben himself remarked, the acoustics in the gym were really good.

He played a good mix of stuff off of his new and old solo albums, and threw some Ben Folds Five stuff in there as well. Sadly, he didn’t play “Brick,” but he did play my second favorite song “Landed,” from the album Songs For Silverman. He got the crowd going for the instrumental part in the middle of “Army,” and also for his infamous cover of Dr. Dre’s “Bitches Ain’t Shit.” He also covered “Such Great Heights” by The Postal Service, which has one of my favorite music videos of all time. Call me a nerd, but the way they set the silicon wafer manufacturing process to music and then put it in the much greater context of the universe at the end is genius.

Continue reading ‘Ben Folds at SUNY G’

MacHeist Invites

I still have three invites for MacHeist, which is being billed as “the Mac shareware event of the year.” By participating in heists, you can get a lot of free software. Leave a comment or contact me if you want one.

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The Sweet Taste of Progress

I worked on Snake World Tour tonight for the first time since this past summer. At the time I left it I was having trouble coming up with both a menu scheme and designing more levels. In addition, I was starting to feel better from jaw surgery and beginning to go out with friends more often, and so my recovery project got pushed to the side.

I was a bit worried about not knowing my way around the code after not having looked at it for a while. But who am I kidding, the codebase is not all that large! I was surprised at the polished state that I had left the game in. After the aesthetic tweaking that I did tonight, I’m pretty darn close to a release. There are three major obstacles that remain: I need to add more levels, some type of sound effects and possibly music, and create a methodology for scoring the game. Continue reading ‘The Sweet Taste of Progress’